M3 screenshots (2000)

In 2000, sixth form was in full swing but 'A' Levels seemed an age away, and so rather a lot of M3 development got done, including some early attempts at a procedural terrain engine. These shots were taken on either an original 3dfx Voodoo or (later) a Voodoo3 3000. You can tell the cards apart by the frame rates, if you can read them. :-)

intro2.jpg
Intro sequences action shot from one of the early public demos.
l33tshot1.jpg
Venus, with clouds.
l33tshot2.jpg
Mars, with, bizarrely enough, clouds.
missiles2.jpg
Launching missiles futilely at the Earth.
shot1.jpg
Armstrong's Earth, a world in the Tau Ceti system, looking supiciously similar to its Sol-bound namesake.
shot2.jpg
shot4.jpg
earth_nebula.jpg
jupiter_nebula.jpg
hypertunnel.jpg
A hyperspace tunnel, viewed from above.
eden_close.jpg
Eden Station, Sol.
legacy_new.jpg
Legacy Point Station, Sol.
tc2_sun.jpg
High-contrast shot of Tau Ceti 2.
shieldbubble.jpg
An ISS Ulysses and its shield bubble near Jupiter.
powerfailure.jpg
Eden Station experiences catastrophic systems-wide power failure. Engineers notified.
m3_20dec00.jpg
Comms system trials.
m3shot3.jpg
Negotiating the innards of Dennis Chandler station.
newshot2.jpg
Fox One!
coast.jpg
Early terrain.
erk.jpg
Terrain gone wrong.
terrain.jpg
terrain_of_sorts.jpg
More early terrain.
terrain_of_sorts2.jpg
continents.jpg
Early procedurally generated continents.
continents2.jpg
Who needs bump mapping anyway?
coastline.jpg
on-the-moon.jpg
landscape.jpg
on-the-moon2.jpg
terrainx2.jpg
First attempts at procedural texturing.
terrainx.jpg
texturestuff.jpg
onetexture.jpg
m3_2.jpg
m3_21dec00.jpg
new_console.jpg
The revised console.
trippy.jpg
Hyperspace in progress.
new_ulysses.jpg
The redesigned ISS Ulysses.
capship.jpg
An unnamed capital ship.
m3intro42.jpg
ISS Ulysses flanked by tiny fighter escorts.
l33t.jpg
MCC Phoenix.
Posted by pwr (site) at February 10, 2004, 12:58pm. Category: programming. semipermalink

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Displaying comments 0-2 of 2 (most recent first)

I like these pics loads, well done! Is it still in progress?

Posted by Marc at March 11, 2004, 1:45am. Category: programming.

These pix are pant-wettingly good... you really should finish this game and get a publisher... if the pics are from Voodoo3 derived work then you should be able to keep good frame rates with current cards and still keep gorgeous graphics.

You could/should make a lotta money from this.

Posted by James at February 12, 2004, 1:19pm. Category: programming.

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